APPLY HERE: https://www.scanlinevfx.com/vancouver-la-careers


The Rigging artist designs, develops, tests, trouble shoots, maintains, and implements rigs for all aspects for VFX and 3D animation projects related to film, TV and commercials. They support studio wide and production project requirements including characters, vehicles, environment and other various aspects. They are responsible for coordination and scheduling of task deliverables. They oversee and mentor junior team members.


Develop studio tool improvements to the rigging pipeline
Works with production team to create the desired animation controls and qualities for objects and characters
Tests and trouble shoots animation controls and makes adjustments as necessary throughout the production cycle
Receives direction from leadership and escalates issues quickly, as needed

Bachelors degree or equivalent experience
Experience is an asset
1 year post grad Diploma/Certificate (preferred)
2 – 3 years VFX Rigging in feature films using Maya
2 – 3 years experience using Maya (required), Python/Mel (required), 3Ds Max (bonus)
Experience delivering complete milestones/tasks under tight deadlines
Strong written and verbal communication skills
Eye for detail, initiative and excellent organizational skills
Team player who is able to work independently with minimal supervision
Strong trouble shooting/problem solving ability

+Extended Medical
+Disability Insurance
+Dental Insurance

APPLY HERE: https://www.scanlinevfx.com/vancouver-la-careers

About Scanline VFX


Celebrating over 25 years in the industry, Scanline VFX specializes in creating complex visual effects for high end, block buster feature films with studios worldwide: Vancouver, Los Angeles, Munich, and Stuttgart.    Founded in Germany, the company expanded to Los Angeles in 2007 and opened the largest studio in beautiful Vancouver, British Columbia in 2011.  In 2015 it won the Emmy for Outstanding Visual Effects for their work on Game of Thrones.  Scanline VFX has received multiple Academy Award Nominations for Best Achievement in Visual Effects: 2014 for Iron Man 3 and in 2010 for its work on director Clint Eastwoods Hereafter.  We are also well known for our proprietary, in-house fluid effects software Flowline, for which it received a 2008 Scientific and Technical Achievement Academy Award.