The Nuke Pipeline TD works with the 2D Pipeline team, artist and supervisors to solve Nuke related issues and provide artists support.


Debugging artist issues and render problems related to Nuke
Works daily with Pipeline management team to identify and implement existing and new features
Attends daily scrum meetings
Trouble shoot artist tool issues; develop effective solutions in collaboration with Pipeline team
Write Technical Briefs and provide supporting documentation
Identifies early areas of improvement; escalating issues as needed
Various tasks assigned as needed

Bachelor’s degree or equivalent experience
Experience is an asset
2+ years production experience with Nuke (required)
Intermediate Python (required), Shotgun and TCL knowledge (preferred)
Possesses understanding of Color Science
VFX development production experience
Experience delivering complete milestones/tasks under tight deadlines
Strong written and verbal communication skills
Eye for detail, initiative and excellent organizational skills
Team player who is able to work independently with minimal supervision
Strong troubleshooting/problem solving ability

+Extended Medical
+Disability Insurance
+Dental Insurance

About Scanline VFX


Celebrating over 25 years in the industry, Scanline VFX specializes in creating complex visual effects for high end, block buster feature films with studios worldwide: Vancouver, Los Angeles, Munich, and Stuttgart.    Founded in Germany, the company expanded to Los Angeles in 2007 and opened the largest studio in beautiful Vancouver, British Columbia in 2011.  In 2015 it won the Emmy for Outstanding Visual Effects for their work on Game of Thrones.  Scanline VFX has received multiple Academy Award Nominations for Best Achievement in Visual Effects: 2014 for Iron Man 3 and in 2010 for its work on director Clint Eastwoods Hereafter.  We are also well known for our proprietary, in-house fluid effects software Flowline, for which it received a 2008 Scientific and Technical Achievement Academy Award.