Overview

Purpose of the job:
The Character FX Artist works with a team of riggers, cloth, hair and deformation artists. The CFX Artist will
work closely with the Animation team to ensure the successful handoff and execution of all character related
rigs and effects.

Essential Functions/Responsibilities:
● Generate a variety of hero and digital double character rigs with skeleton, cloth, hair and
deformation controls for high-end feature films
● Produce custom built rigs for biped, quadrupeds, multiple limbs, multiple heads and wings
● Heavy focus on facial solving
● Heavy focus on Mocap
● Utilize and extend DD’s existing Python and MEL-based toolset for generating hero and background
character rigs
● Work with the Animation Department to ensure the successful handoff and execution of character
rigs for their use, including troubleshooting rigs for potential problems/limits
● Assist in the design and maintenance of the Rigging and Character pipeline

Education and/or Experience Required:
● Minimum 5 years experience with character rigging (and modeling), cloth, hair, deformations and
scripting
● In-depth knowledge of Maya rigging tools including joint and skeleton creation, skinning and
weighting, IK setup, blend-shapes, and deformers
● In-depth knowledge of facial solver systems and techniques necessary
● In-depth knowledge of motion-capture tools and work flow ideal
● Strong understanding of anatomy and articulations (humanoid and creature) is crucial
● A thorough understanding of articulations and rig building on digital characters as well as
sophisticated props
● Python and MEL scripting a must
● Ability to learn quickly and comprehend custom in-house production tools
● Must have excellent communication and organizational skills
● Requires and interest and ability to mentor and train talent in new tools and software

About DIGITAL DOMAIN

To apply for this position please submit an application to Amy Quek, Senior Recruiter at aquek@d2.com