Works with production team to create the desired animation controls and qualities for objects and characters
Tests and trouble shoots animation controls and makes adjustments as necessary throughout the production cycle
Receives direction from leadership and escalates issues quickly, as needed
Build/design advanced characters, creatures, vehicles and props in Maya using in-house tools and pipeline.
Mentor other members of the rigging team.
Contribute/develop tools, rig-modules, workflow and plugins for the Rigging department.
QUALIFICATIONS & EXPERIENCE
Bachelor’s Degree/Diploma in art and/or engineering or equivalent experience
Minimum five (5) years of rigging experience for high profile VFX and/or animation projects
Expert knowledge/experience of human/creature anatomies.
Expert knowledge of creature deformation and puppet rigging techniques
Strong Python experience
Expert knowledge of Maya
Experience delivering complete milestones/tasks under tight deadlines
Eye for detail and excellent organizational skills
Team player who is able to work independently with minimal supervision
Strong troubleshooting and problem solving skills
Strong written and verbal communication skills
We offer extended medical, disability and dental insurance.