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Collaborates and communicates with supervisors and producers in order to implement efficient and effective ways to integrate crowd pipeline and problem solve if any issues for feature film development
Proposes creative approaches and solutions for any specific shots
On-going communication with artists, leads, production and supervisor regarding schedules, deadlines and shot/sequence feedback; attend all relevant meetings on shots, sequences and production
Trains of junior artists and Generalists in crowd specific pipeline disciplines
Supervises motion capture sessions when necessary for show and studio motion libraries
Develops pipeline tools and workflows for crowds at both show and studio levels
Collaborates with the departments to and from the crowd department to optimize workflow and pipeline

Bachelor’s degree or equivalent experience
Minimum four (4) years of crowd experience in a feature film production setting
Experience with Golaem is required
Maya knowledge is required
Experience with other Maya based crowd simulation tools preferred (Miarmy, Massive, Houdini)
Able to work independently with minimal supervision; strong troubleshooting/problem solving ability
Understanding of all parts of post production pipeline with a focus on Animation/rigging
MotionBuilder and Max knowledge is a plus
Python / C++ experience (desired)

We offer extended medical, disability and dental insurance.



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