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Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production.
Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
Attend all relevant meetings on shots, sequences, and production
Proposes creative approaches and solutions for any specific shots

Bachelor’s degree or equivalent experience
Two (2) to five (5) years of crowd/motion experience in live action feature film or TV
Golaem, Maya and Python (required)
3ds Max experience (preferred)
Rigging, animation, and lookdev experience are a plus
Experience with Mocap Retargeting in Maya or MotionBuilder is a plus
Experience with MiArmy, Massive, Houdini Crowds, or other crowd software packages are a plus
Able to work independently with minimal supervision
Strong troubleshooting and problem-solving skills
Team player who excels within a collaborative environment

We offer extended medical, disability and dental insurance.



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