Overview
Purpose of the job:
The Lighting Artist is responsible for lighting assets, characters, and environments within various shots and sequences. The lighting artist will work within the lighting and rendering pipeline to see shots through from start to finish.
Essential Functions/Responsibilities:
• Create photorealistic CG lighting that meets all technical and aesthetic standards for the project
• Complete tasks within tight production deadlines while being largely self-directed
• Submit work for feedback and address notes frequently and efficiently
Essential Functions/Responsibilities:
• Create photorealistic CG lighting that meets all technical and aesthetic standards for the project
• Complete tasks within tight production deadlines while being largely self-directed
• Submit work for feedback and address notes frequently and efficiently
• Be able to troubleshoot common rendering and lighting technical issues, including render optimizations
and QC
Education and/or Experience Required:
• A wide range of experience and skills that can be used to resolve complex issues in creative and effective
ways
• 3+ years experience creating photorealistic CG lighting for live-action feature films
• Strong Maya, Nuke, and Linux skillsets and a versatile knowledge of one or more major rendering
packages are essential
• Experience using HDRs and image based lighting
• Extensive experience with a wide range of lighting techniques and technical methods
• Ability to troubleshoot and debug common rendering and technical issues
• Houdini, Katana, and Unreal experience is a plus
• Python or C++ experience in production is ideal
• Must have excellent communication and organizational skills
About DIGITAL DOMAIN
To apply for this position please submit an application to Senior Recruiter, Amy Quek at aquek@d2.com