Overview

Purpose of the job:
The Texture Artist will produce photorealistic textures from scratch and see them through the textures pipeline from start to finish

Essential Functions/Responsibilities:
• Create photorealistic textures from scratch that meet all technical and aesthetic standards for the project
• Is assigned the most difficult work and complex sequences
• Complete tasks within production deadlines while being largely self-directed
• Be able to provide guidance and mentorship to other texture artists
• Work closely with the modeling artists to ensure all textures work smoothly throughout the pipeline
• Work closely with look development and lighting artists to ensure textures are working technically and aesthetically in the lighting pipeline

Education and/or Experience Required:
• 3+ years of experience creating photorealistic textures for feature films in Mari with experience in Maya ideal
• Extensive experience working with photographic elements to create textures
• Understanding of color spaces and working in a linear-lighting pipeline
• Extensive experience editing and generating UVs
• Mari, Substance Painter, Maya, Photoshop and Zbrush experience is preferred
• Photorealistic modeling, look development or lighting experience is a plus
• Must have excellent communication and organizational skills
• Leading or mentoring experience is a plus

About DIGITAL DOMAIN

To apply for this position please submit an application to Recruiter, Sandra Almond at salmond@d2.com