Design, create and refine fully scripted animation rigs for either animation or live action films. Create 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations.
Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the character set up process. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interacts with production, supervisors and team/peers in order to problem solve and share information related to show/assigned tasks. Must be able to troubleshoot as well as follow through on work in progress, dailies, briefings/notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently on rigging projects.
Knowledge of applicable software platforms including LINUX, UNIX, Maya, Mudbox, shell, and MEL scripting language, Python is a plus. 2-5+ years production experience, feature film experience highly desirable. Background or experience in fine art accompanied with a thorough understanding of physical motion, weight, balance and form highly desired. Experience in corrective sculpting and knowledge of anatomy and experience with cloth and hair simulation a plus.
To apply, please send resume and on-line link to your reel to: email@example.com
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