Sony Imageworks Vancouver is seeking a Shader Writer!

Sony Pictures Imageworks is expanding! We are experiencing rapid growth in our Vancouver office. At Imageworks we create groundbreaking visual effects and animation for motion pictures. We are looking for a dynamic and energetic software engineer to join the team at Imageworks Canada.

What​ ​You’ll​ ​be​ ​doing:

You will be integrating best practices for energy conserving shaders with the needs of productions. Working closely with show leads, you will guide and implement tools in our raytraced environment. You’ll also be in close concert with our Katana lighting team and Arnold rendering team to advance the state of the art.

You’ll be working in conjunction with top-notch artists in the industry, helping them push the boundaries for lookdev and lighting. Each new film provides great challenge and opportunity to advance the state of the art in shading/rendering. Your contribution will have a visual manifestation on screen, to be seen by scores of movie-goers.

You will enjoy an ever changing problem set that will keep you alert to new solutions. Learn in a dynamic environment alongside core developers of Katana and Arnold, as well as working with other engineers within the Development Group. You can also contribute to other disciplines within the software group, according to your interests.


– Leverage strengths of lighting package and renderer in developing new shading technology
– Maintain and expand existing codebase based on production needs
– Collaborate on best practices and work to remediate workflow inefficiencies

The ideal candidate has a keen artistic eye, a deep knowledge of ray tracing, shot lighting experience and has written shaders. You will join the Development Group and work within the Shading team and alongside the Katana and Arnold teams. In addition to gaining experience with advanced rendering techniques, you’ll be uniquely positioned to work alongside artists and engineers to deliver the next generation of tools to advance future productions.

Minimum​ ​Requirements:

Previous shader writing experience in a ray tracing environment
Experienced with UNIX/Linux

Desired​ ​Skills:
Katana production lighting experience
Katana scripting and API knowledge
Experienced with python, C, C++
Highly detailed and organized in work practices
Penchant for optimization and improvement
Great team player in a highly fluid environment

Desired​ ​Experience:
Bachelor’s degree in Computer Science or equivalent
3-5 years as a TD, pipeline engineer, or software developer
QA experience

Please apply, please send resume and on-line link (if applicable) to recruiting@imageworks.com

About​ ​Imageworks:


Sony Pictures Imageworks is the Academy Award®-winning visual effects and animation unit of Sony Pictures Motion Picture Group known for live-action visual effects, dynamic creature and character animation and all-CG animation. The company, headquartered in Vancouver, B.C., recently completed work on Columbia Pictures’ PIXELS, Clint Eastwood’s feature film AMERICAN SNIPER, Columbia Pictures’ FURY, Marvel Studios’ GUARDIANS OF THE GALAXY and CAPTAIN AMERICA: THE WINTER SOLDIER, the Warner Bros. feature EDGE OF TOMORROW and THE AMAZING SPIDER-MAN 2 for Columbia Pictures. Sony Pictures Imageworks is currently in production on the ANGRY BIRDS movie for Rovio, Disney’s ALICE IN WONDERLAND: THROUGH THE LOOKING GLASS, the Warner Bros. live-action feature SUICIDE SQUAD and STORKS for Warner Bros. Animation. The company is also working on the animated features HOTEL TRANSYLVANIA 2 and the UNTITLED SMURFS MOVIE (working title) for Sony Pictures Animation. Other notable work includes, Disney’s OZ THE GREAT AND POWERFUL, THE AMAZING SPIDER-MAN, MEN IN BLACK 3, Sony Pictures Animation’s CLOUDY WITH A CHANCE OF MEATBALLS 2 and HOTEL TRANSYLVANIA as well as Disney’s ALICE IN WONDERLAND.

About Sony Pictures Imageworks



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