Overview

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The Creature Dev TD works in the Creature Development Department to design, develop, test, and troubleshoot new creature workflows for VFX shows and Virtual Production. They are capable of balancing complex tasks, and have the ability to organize and automate their workflow.

KEY RESPONSIBILITIES
Builds/ designs new workflows in and out of Maya and in-house tools for advanced creatures. This may include workflows in motion capture, virtual production and other softwares.
Tests and trouble shoots animation controls and makes adjustments as necessary throughout the production cycle
Mentors other members of the Creature Dev, Rigging and CFX team
Contribute/develop tools, rig-modules, workflow and plugins for the Rigging department.
Runs simulations for shot production; troubleshoots and provides revision based on the feedback from supervisor or client
Models shot and/or cleans existing hair/cloth simulations
Supports pipeline animation principles, timing, and departmental interdependencies
Communicates and partners with the Creature Dev, Rigging, and CFX department on an ongoing basis regarding updates, changes, and general status updates

QUALIFICATIONS & EXPERIENCE
Bachelor’s Degree/Diploma in art and/or engineering or equivalent experience
Minimum five (5) years of rigging and/or CFX simulation experience for high profile VFX and/or animation projects
Expert knowledge/experience of human/creature anatomies
Expert knowledge of creature deformation and puppet rigging techniques
Strong Python experience
Expert knowledge of Maya
Houdini, Ziva, Unreal experience (a plus)
Motion Capture Experience (Motion Builder, Faceware) (a plus)
Shot Finaling experience (a plus)

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION
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