Overview

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ROLE
Reporting to Rigging Technical Supervisor, the Rigging Developer designs, builds, and maintains in-house asset development and rigging infrastructure. They will be focusing both on long term work flow solutions that enable ScanlineVFX to produce higher quality assets quickly and easily, as well as maintenance and troubleshooting of our existing code base.

KEY RESPONSIBILITIES
Works daily with Rigging Management team to identify and implement existing and new features
Attends daily scrum meetings
Designs and builds QT UI toolsets to augment the existing rigging pipeline
Prototypes custom geometry deformers
Attends production meetings as need for information and requirements gathering
Writes Technical Briefs and provide supporting documentation
Identifies early areas of improvement and escalates issues as needed

QUALIFICATIONS & EXPERIENCE
Minimum two (2) years of experience in VFX, Gaming, or similar development environment
BA in Computer Science, Math, or similar discipline is a plus
Good understanding of rigging for VFX including parallel evaluation and GPU programming
Solid knowledge of software design
Maya API, Python, QT knowledge is required
C++, Shotgun, and 3ds Max experience is a plus
Experience delivering complete milestones/tasks under tight deadlines
Strong written and verbal communication skills
Eye for detail and excellent organizational skills
Team player who is able to work independently with minimal supervision
Strong troubleshooting and problem solving skills

 

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION
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About ScanlineVFX