Overview

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KEY RESPONSIBILITIES
Creates photo-real hair and fur grooms to be used on our digital doubles and creatures
Creates high-quality models and UV’s for use in production; implements improvements and changes based on review feedback from the supervisor and lead direction
Creates photo-real textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
Works within the defined pipeline
Ensures continuity and supports other asset departments such as texture, lookdev, and rigging
Completes assigned tasks in a timely manner
Works independently on defined tasks but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
Learns and adapts to new workflows and methods quickly

QUALIFICATIONS & EXPERIENCE
Bachelor’s Degree/Diploma in Digital Arts or equivalent experience (preferred)
Working knowledge of Maya and XGen is required
Excellent knowledge of Zbrush and/or Mudbox
Mari, 3ds Max, V-Ray, and Nuke experience is a plus
Excellent technical troubleshooting and problem-solving skills
Experience working on creatures, digital doubles, topology, and blend shapes (preferred)
Eye for detail and able to QA their own work to ensure the highest quality before assets handoff
Excellent time management and prioritization skills; experience working under tight deadlines
Able to work independently with minimal supervision as well as a team player
A clear understanding of color space, shading, lighting, and rendering methodologies

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION

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About ScanlineVFX