Overview

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KEY RESPONSIBILITIES
Develops and maintains tools in Unreal for Virtual Production
Builds, improves and maintains scalable Blueprints
Explores technologies in Virtual Production such as motion trackers, LED screens and robotics
Develops workflows and tools to seamlessly transfer content from DCC software to Unreal
Develops in engine tools to aid both artist and client workflows
Leverages current technology, research and development trends to innovate and advance Scanline’s technologies
Designs, implements, and releases state-of-the-art components and applications for mission-critical, high performance, and globally distributed systems
Writes technical briefs and user documentation
Partners with Software Development leadership to identify and schedule tasks

QUALIFICATIONS & EXPERIENCE
Minimum five (5) years of advanced experience with C++
Minimum five (5) years of Unreal experience building, debugging, and supporting complex setups in Unreal
Bachelor’s Degree or equivalent experience in VFX or gaming industry
A thorough understanding of real-time rendering workflows
Strong willingness to grow, learn new methods and share knowledge with others
Ability to take direction positively, work well within a team and thrives under the pressure of tight deadlines
Excellent communication skills and an open mind
Team player able to work in a collaborative and fast-paced environment

SOFTWARE REQUIREMENTS
Unreal (required)
Python (required)
C++ (required)
3ds Max (a plus)
Maya (a plus)
Houdini (a plus)

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION 

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About ScanlineVFX