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Creates a technical setup involving different elements such as rigs, cameras, volume capture scans for animation to use
Cleans up mocap solves and object track solves
Generates usable geometry out of 4D volume capture
Tests and ensure character rigs meet technical and artistic specifications
Technical setup of cameras
Shot Sculpting deformation fixes on a cg character
Debugs technical problems and escalate issues as needed
Takes directions and applies notes from supervisors

Three (3) to five (5) years of matchmove, layout, tech anim, rigging, or shot finaling experience in visual effects for feature film or television (required)
Bachelor’s degree or Diploma in the field of arts, film and/or animation (preferred)
Advanced software skills in Maya (required)
General understanding of Maya rigging.
General Modeling / Sculpting skills.
General Animation skills.

We offer extended medical, disability and dental insurance.


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