Overview
KEY RESPONSIBILITIES
Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline, and overall workflow development
Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
Leverages current technology research and development trends to innovate and advance ScanlineVFX’s technologies
Designs, builds, and implements prototypes; debugs, and QA’s using common testing platforms with stakeholders
Maintains and supports created tools and fine-tunes as needed
Writes technical briefs and documentation
Partners with the pipeline management team to identify and schedule tasks
Defines, communicates and enforces coding standards across teams and projects
Mentors other pipeline team members
QUALIFICATIONS & EXPERIENCE
BA in Computer Science, or similar discipline (required)
Three (3) to five (5) years of experience in VFX, Gaming, or other professional Houdini software development
Expert knowledge of Houdini
Must have knowledge of Alembic and VDB read/write implementations in Max and Houdini
Python, PyQt, and HScript scripting abilities
Excellent problem-solving skills
Good interpersonal communication skills
Bash/cshell/Linux knowledge
Knowledge of render queuing software
Understanding of relational databases and/or SQL
Knowledge of Shotgun or asset management a plus
Some knowledge of Maya and Nuke a plus
Experience with V-Ray and MAXScript is a plus
C/C++ abilities is a plus
About ScanlineVFX