Overview
Apply Here
KEY RESPONSIBILITIES
- Collaborates and communicates with supervisors and producers in order to implement efficient and effective ways to integrate crowd pipeline and problem solve if any issues for feature film development
- Proposes creative approaches and solutions for any specific shots
- On-going communication with artists, leads, production and supervisor regarding schedules, deadlines and shot/sequence feedback; attend all relevant meetings on shots, sequences and production
- Trains of junior artists and Generalists in crowd specific pipeline disciplines
- Supervises motion capture sessions when necessary for show and studio motion libraries
- Develops pipeline tools and workflows for crowds at both show and studio levels
- Collaborates with the departments to and from the crowd department to optimize workflow and pipeline
QUALIFICATIONS & EXPERIENCE
- Bachelor’s degree or equivalent experience
- Minimum four (4) years of crowd experience in a feature film production setting
- Experience with Golaem is required
- Maya knowledge is required
- Experience with other Maya based crowd simulation tools preferred (Miarmy, Massive, Houdini)
- Able to work independently with minimal supervision; strong troubleshooting/problem solving ability
- Understanding of all parts of post production pipeline with a focus on Animation/rigging
- MotionBuilder and Max knowledge is a plus
- Python / C++ experience (desired)
BENEFITS
We offer extended medical, disability and dental insurance.
APPLICATION
Please only apply once. We keep your application details on file for both current and future job opportunities. If you are applying to more than one position, use the same email address on all applications. Only re-apply if
your details have recently changed.
Apply Here
About ScanlineVFX