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The Crowd Artist is responsible for creating the motion of crowds, in high-end visual effects film including simulation for planning and previs purposes.
Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production.
Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
Attend all relevant meetings on shots, sequences, and production
Proposes creative approaches and solutions for any specific shots
QUALIFICATIONS & EXPERIENCE
Bachelor’s degree or equivalent experience
Two (2) to five (5) years of crowd/motion experience in live action feature film or TV
Massive, Maya and Python (required)
3ds Max experience (preferred)
Rigging and animation experience is a plus
Experience with MoCap Retargeting in Maya or MotionBuilder is a plus
Experience with MiArmy, Golaem, Houdini Crowds, or other crowd software packages is a plus
Able to work independently with minimal supervision
Strong troubleshooting and problem-solving skills
Team player who excels within a collaborative environment
We offer extended medical, disability and dental insurance.
Please only apply once. We keep your application details on file for both current and future job opportunities. If you are applying to more than one position, use the same email address on all applications. Only re-apply if your details have recently changed.
Please apply directly on our career page.
Scanline VFX offers a leading edge creative, collaborative team environment working with brilliant talent from around the globe. Be part of an award-winning studio where you will be challenged to do the best work of your career.