Overview

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KEY RESPONSIBILITIES
Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production.
Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback
Attend all relevant meetings on shots, sequences, and production
Proposes creative approaches and solutions for any specific shots

QUALIFICATIONS & EXPERIENCE
Bachelor’s degree or equivalent experience
Two (2) to five (5) years of crowd/motion experience in live action feature film or TV
Golaem, Maya and Python (required)
3ds Max experience (preferred)
Rigging, animation, and lookdev experience are a plus
Experience with Mocap Retargeting in Maya or MotionBuilder is a plus
Experience with MiArmy, Massive, Houdini Crowds, or other crowd software packages are a plus
Able to work independently with minimal supervision
Strong troubleshooting and problem-solving skills
Team player who excels within a collaborative environment

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION 

 

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About ScanlineVFX