HOW TO APPLY: http://scanlinevfx.applyfirst. ca/


Reporting to Pipeline Leadership the 3Ds Max Pipeline TD supports the maintenance and ongoing improvement of the studio tools and pipeline workflow. The Maya Pipeline TD’s perspective is customer-centric with artist and production team’s requirements in mind. Demonstrated ability to troubleshoot and work collaboratively, the Maya Developer has intermediate skills with Maya, Python and Mel Script required to solve day to day VFX studio pipeline issues.


Works daily with Pipeline Management team to identify and implement existing and new features.
Troubleshoot artist tool issues; develop effective solutions w/pipeline team.
Collaborate w/Production team; attend production meetings as needed for requirements gathering and ongoing project updates.
Follow coding standards and participate in code reviews.
Write Technical Briefs and UI documentation.
Complete various tasks as assigned.

BA Computer Science or similar discipline (PREFERRED)
2+ years’ experience in VFX, Gaming, or similar development environment.
3Ds Max, Python, Max Script (REQUIRED)
C++, 3Ds Max SDK, Shotgun, 3D (PREFERRED)
Experience with Rigging, Animation and Creature FX (PREFERRED)
Team player and able to work independently with minimal supervision.
Eye for detail, initiative, and excellent organizational skills
Nuke, QT, ArchViz a plus!

+Extended Medical
+Disability Insurance
+Dental Insurance

HOW TO APPLY: http://scanlinevfx.applyfirst. ca/

About Scanline VFX


Celebrating over 25 years in the industry, Scanline VFX specializes in creating complex visual effects for high end, block buster feature films with studios worldwide: Vancouver, Los Angeles, Munich, and Stuttgart.    Founded in Germany, the company expanded to Los Angeles in 2007 and opened the largest studio in beautiful Vancouver, British Columbia in 2011.  In 2015 it won the Emmy for Outstanding Visual Effects for their work on Game of Thrones.  Scanline VFX has received multiple Academy Award Nominations for Best Achievement in Visual Effects: 2014 for Iron Man 3 and in 2010 for its work on director Clint Eastwoods Hereafter.  We are also well known for our proprietary, in-house fluid effects software Flowline, for which it received a 2008 Scientific and Technical Achievement Academy Award.