This position has been filled


Rainmaker / Mainframe Studios is looking for Hair/Fur Artists to support various projects in the studio. Under the guidance of the Principal Hair/Fur Artist, Surfacing Supervisor, and/or Art Director, on a CG animated show, the Hair/Fur Artist creates, grooms and applies hair and fur to characters, based on the determined look and visual style of the project.

Responsibilities and Duties

  • Under the leadership of the Principal Hair/Fur Artist, the Hair/Fur Artist creates and implements hair/fur surfacing and grooming of assets by using hair/fur grooming tools, digital painting and image mapping based on the determined look of a show.
  • Collaborates with the lighting, surfacing and simulation teams to ensure techniques are being achieved and processes are followed.
  • Collaborates with modeling, lighting, rigging and simulation teams to troubleshoot creative and technical issues.
  • Quality checks that all elements are final, approved and ready for lighting department.
  • Collaborates with CG Supervisor in order to manage render times required and final delivery.
  • Interprets and implements notes and feedback from Director(s) and/or supervisors in a timely and qualitatively acceptable way.
  • Adheres to digital file management protocols.
  • Supports and integrates the values of Rainmaker that being a commitment to innovation, creativity, professionalism and inspiration.
  • Interacts respectfully and professionally with colleagues, staff members and clients.

Qualifications and Skills

  • Degree and/or diploma in fine arts or animation or equivalent experience preferred.
  • 2-3+ years of experience working in a professional environment within their discipline.
  • Experience with Yeti, Shave and Haircut or Xgen is required
  • Experience in UV mapping and texture layout using Maya.
  • Advanced painting skills in Photoshop and Substance Painter with a strong understanding of colour theory and application.
  • Proficiency using a variety of rendering tools including Red Shift, Renderman, Arnold and Maya  is required.
  • Eye for detail and good design sense is essential.
  • Experience in advanced surfacing techniques such as global illumination and subsurface scattering.
    Strong verbal and presentation skills with the ability to communicate ideas clearly. Practices attentive and active listening.  Incorporates feedback and direction received from the Director/Supervisor.
  • Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
  • Solid work ethic and positive attitude. Ability to work under pressure. Self-motivated and pro-active.
  • Consistently strives to expand knowledge base.
  • Efficient and detail oriented.
  • Strong problem-solving skills and ability to work collaboratively.
  • Makes decisions in a timely manner. Accepts accountability for own actions.
  • Ability to deliver work on time and meet set performance objectives.