Work closely with production teams, artists, and supervisors to gather information on pipeline needs
Develop and maintain scripts to optimize various tasks for production
Create, package, and release tools and tool projects using proprietary technology
Debug problematic scenes in Maya, Houdini, Nuke, and other packages.
Work as triage, acting as the point person for production-related queries to the pipeline department, diagnosing technical issues and address them directly or escalate to the pipeline team
Validate issues of artists and clearly express technical issues that come from artists in a way that is reproducible
Identify workflow inefficiencies and work with artists and other pipeline teams to build systems to improve these inefficiencies
Monitor bug reports filed by productions

Programming experience, preferably in Python, C++, MEL, and/or java
Undergraduate or Graduate degree, ideally in a technical field
Good knowledge of CG software packages such as Maya, Houdini, Nuke
Excellent problem-solving and interpersonal skills
Familiarity with relational databases and/or SQL a plus
Good understanding Bash/cshell/Linux
Knowledge of render queuing software a plus
Experience in code-sharing, revision control
Experience writing or working with shaders for vray, Renderman, Mantra, Mental Ray or other production renderers an asset
Knowledge of Shotgun or asset management systems a plus
This is a full-time position requiring some overtime.