Overview

Lighting Artists are responsible for hands on operation of a CG workstation to create desired lighting effects across shots and sequences. The position requires a high degree of technical skill and artistic judgment.  Although more of an artistic role than a technical role, some technical understanding is beneficial.  A Lighting Artist must be able to balance artistic requirements with the technical limitations of the software and hardware employed.

 

Duties and Responsibilities:

•           Set an example of good working practice for other Lighters

•           Work with and support the Lead Lighter, CG Supervisor and VFX Supervisor to fulfill the creative vision of the show within technical parameters

•           Help create and/or modify lighting templates to be used by entire crew

•           Help ensure the quality of final shots

•           Troubleshoot technical production issues, especially those related to lighting

•           Oversee and help optimize shots for rendering

•           Must work within the Method pipeline and publish tools and scripts as prescribed

•           Must manage his or her disc space to fit within quota

•           Communicate creative and technical issues effectively

•           Be aware of inefficiencies in any area of the pipeline that are impacting the lighting artists’ ability to work efficiently, and flag these issues as necessary

•           Work to help correct inefficiencies with the artists and TDs available

•           Other miscellaneous duties as required from time-to-time by the Lighting Artist

 

Qualifications:

•           Minimum 3 years experience as a lighter

•           Excellent artistic skills, with a particular emphasis on real-world lighting/photography an asset

•           Full understanding of colour theory and LUTs

•           Expert knowledge of Katana and/or possibly Houdini – Tool building and scripting knowledge an asset

•           Knowledge of one or more of the following, depending on show requirements: Vray, Mantra, Renderman

•           Knowledge of Nuke and Photoshop an asset

•           Some scripting skills an asset (Python, lua, bash)

•           Demonstrable ability to communicate creative and technical thoughts and ideas

•           Able to take directions and adaptable to change

•           Good at improvising and problem-solving

•           Linux experience preferred