Digital Matte Painter (DMP)

The DMP is responsible for hands-on operation of a CG workstation to create efficient and photorealistic CG environments to be used across shots and sequences. The position requires a high degree of technical skill and artistic judgment.  A DMP Artist must be able to balance artistic needs with the production requirements and technical limitations of the software and hardware employed.  This is a cross-discipline role and requires exceptional abilities in modeling, matte/texture painting, lighting, rendering, shader writing and compositing, as well as a strong understanding of all facets of a CG production including colour.  This position requires constant attention to creating and enhancing efficiencies in the Method environment pipeline, and as such requires a person with a strong commitment to teamwork and technical excellence.

Duties & Responsibilities

  • Understand all aspects of digimatte workflow
  • Create efficient digimatte scenes and workflows
  • Ensure that assigned shots fit in the continuity of a sequence and fulfill the vision of the VFX Supervisor
  • Ensure the quality of final shots
  • Troubleshoot technical production issues
  • Oversee and help optimize shots for rendering
  • Communicate creative and technical issues effectively
  • Must work within the Method pipeline and publish tools and scripts as prescribed
  • Must manage his or her disc space to fit within quota
  • Must have an ability to be adaptable when changes in priorities and schedules arise
  • Other miscellaneous duties as required from time-to-time by the Head of 3D


  • Minimum two years experience as a CG artist, preferably as a DMP artist
  • Excellent artistic skills, with a particular emphasis on real-world lighting/photography an asset
  • An understanding of colour theory and LUTs
  • Good knowledge of Maya and/or possibly Houdini
  • Tool building and scripting knowledge an asset
  • Knowledge of one or more of the following, depending on show requirements
  • vray
  • mantra
  • mentalray
  • renderman
  • Knowledge of Nuke and Photoshop
  • Some scripting skills an asset
  • Python, hscript, mel, bash
  • Demonstrable ability to communicate creative and technical thoughts and ideas
  • Able to take directions and adaptable to change
  • Good at improvising and problem-solving
  • Linux experience preferred

About Method Studios

Method Studios is an award-winning international visual effects group with facilities in Los Angeles, Vancouver, New York, Chicago, Detroit, Atlanta, London, Sydney and Melbourne. As an artist-driven company known for its creativity, we service high-end feature film, commercial, television, games and motion graphics clients in the global marketplace.