Overview
As an Environment Artist at Method Games, you will be responsible for hands-on creation of efficient and photorealistic CG environments in Unreal to be used across shots and sequences. The position requires a high degree of technical skill and artistic judgment. You’ll be talented at balancing artistic needs with the production requirements and technical limitations of the software and hardware employed. This is a cross-discipline role, and requires exceptional abilities in modeling, matte/texture painting, lighting, rendering, shader writing and compositing, as well as a strong understanding of all facets of a CG production including colour. This position requires constant attention to creating and enhancing efficiencies in the Method environment pipeline, and as such requires a person with a strong commitment to teamwork and technical excellence.
In this role, you will:
· Understand all aspects of CG environment workflow;
· Create efficient CG environment scenes and workflows;
· Ensure that assigned shots fit in the continuity of a sequence and fulfill the vision of the VFX Supervisor;
· Ensure the quality of final shots;
· Troubleshoot technical production issues;
· Oversee and help optimize shots for rendering;
· Communicate creative and technical issues effectively;
· Work within the Method pipeline and publish tools and scripts as prescribed;
· Manage disc space to fit within quota;
· Have an ability to be adaptable when changes in priorities and schedules arise;
· Perform other miscellaneous duties as required from time-to-time by the Head of CG.
To be successful in this role, you must have:
· Minimum two years’ experience as a CG artist, preferably as a CG environment artist or matte painter, with a good understanding of CG model sculpting, matte painting, texturing, 3D projections, lighting, and compositing;
· Excellent artistic skills, with a particular emphasis on real-world lighting/photography an asset;
· An understanding of colour theory and LUTs;
· Good knowledge of Maya, Katana and/or possibly Houdini;
· Familiarity with Lidar processing and environment creation software such as Paint Effects, Vue, Speed Tree is an asset;
· Knowledge of one or more of the following renderers, depending on show requirements: vray, mantra, renderman;
· Demonstrable ability to communicate creative and technical thoughts and ideas;
· Able to take directions and adaptable to change;
· Skill at improvising and problem-solving.
It would also be helpful if you had:
· Good knowledge of Nuke and Photoshop;