Overview

Position Summary
The Production Engineer II is responsible for developing and maintaining the VFX production pipeline, and ensuring it is running smoothly and efficiently. The Production Engineer II will be active in both development projects and artist support.

 

Primary Responsibilities and Accountabilities
Work on development projects as assigned by local management in coordination with the central project management team
Responsible for the development of workflow and tools, under the guidance of a project lead
Creates new tools and workflows
Suggests methods and procedures on new assignments
May have singular responsibility for a project
Advises/assists other engineers with maintenance and bug fixing of existing tools
Serves as knowledge resource for workflow and tools used in production at ILM
Updates and features additions to existing tools
Provide support to local productions to keep the pipeline running smoothly
Troubleshoot pipeline issues
Install and configure software
Assist with show work area creation and configuration
Configure the pipeline to meet shows’ needs
Develop per-show tool customizations as determined by show supervisors
Provide training and assistance to artists on toolsets and workflows
Participates in discussions surrounding future workflow and tool development
Collaborates with artists and productions to develop efficient workflows and supporting tools
Participate in the activities of the globally distributed production engineering team, including:
–  development and support activities

–  regular status and planning meetings as time zones permit

–  adhere to development best practices and standards defined by Production Engineering Supervisor

 

Reporting Relationships

Reports to the Production Engineering or R&D Manager/Supervisor, location dependent.

Job Requirements

Education/Experience
Bachelor’s degree in Computing Science or Graphics discipline, or equivalent professional experience in lieu of education
4-8 years of experience in the visual effects or computer animation industries

 

Required Skills/Competencies
·       A positive, “can-do” attitude with balance: must not be afraid to ask for help when getting outside experience base or comfort zone

·       A clear and concise communicator: ability to keep end users informed of progress and managers informed of requests

·       An effective listener: able to engage with and understand artists to discover what their requirements are

·       An effective time manager: must be able to prioritize a multitude of requests and not be afraid to ask for help if the path isn’t clear

·       Passionate about delivering rigorous follow-through on assigned tasks

·       An agile, flexible and quick thinker: this is an energetic, dynamic environment requiring an ability to adapt to rapidly changing requirements

·       A creative thinker and innovator: able to devise and employ ingenious solutions to difficult problems

Preferred Skills / Competencies:

Experience developing on Windows
Experience with Zeno, ZVis and Commodore

Technical Skills:

Expert knowledge of python programming and the Linux environment
Experience developing in C++ or other compiled languages
Experience working with revision control systems and defined coding standards
Experience developing tools and/or plugins within industry software packages such as Maya, Nuke, Houdini or Katana
Experience with Renderman, vray or Arnold

 

Salary & Benefits
$80,600 – $127,900 annual salary, plus benefits package – vacation, extended health & dental insurance, MSP coverage, disability insurance, and contributory RRSP.

Annual performance reviews may lead to merit increases.

 

No Solicitation
Business Address & Work Location
Suite 400-21 Water Street
Vancouver, BC V6B 1A1

About Industrial Light and Magic

VANCOUVER:
In 2013, ILM planted roots in Vancouver and just a year later, the company expanded into a new 30,000 square-foot studio space in Gastown. A hotbed for the creative arts, Vancouver has now grown into a hotbed for production and is a perfect location for ILM’s first Canadian studio. Executive in Charge of Production, Randal Shore, leads the world-class production team and a crew of talented veteran artists in collaboration with ILM’s other global studios to make ILM more versatile, more flexible, and more prepared than ever to take on the constantly evolving challenges in the entertainment industry.