The Junior Generalists demonstrate a strong base of knowledge in 3D Computer Generated Imagery creation. They must display proficiency and a varied skill level across most of the areas of model, texture, shading/look development, basic hard surface animation and FX simulation as well as the ability to composite their own work.
They work both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work. Their work is subject to close supervisory review at frequent intervals. Candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.
Day-to-day show support
Responsible for escalation of tech issues to appropriate show or tech group
Communicates shot status to Production and Supervisor. Follows through on specific artistic direction
Produces work under tight deadlines
Potential need to work across multiple projects/productions at any given time
Produces entry level shot work, which might include:Simple sequence-based lighting/rendering tasks
Rendering env map/360 spheres for TDs to render against
Basic model and texture tweaks
HDRI environment map stitching and organization
Check files and scenes from outsource vendors for consistency
Write documentation of processes and workflows
Tuning renders for shot efficiency
Works with the show/department Tech lead to test software
Updating and organizing Generalist-specific libraries
Reports to the Talent Manager, Generalist and receives daily oversight and direction from the CG or Generalist Supervisor.
Education / Experience
Degree or 1-2 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
Some entry level knowledge of MAX/Maya modelling tools and some Photoshop/Mari texturing painting skill
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing. Is expected to have some entry level knowledge of MAX/Maya modelling tools and some Photoshop/Mari texturing painting skill.
Exhibits strong teamwork and interdisciplinary thinking
Demo reel required
Strong English communication skills
0 – 2+ years feature film experience preferred
Fluent in Photoshop
Fluent in 3dsmax, Maya or similar
Fluent in Vray or MRay or similar ray trace renderer
Comparable software experience considered
Strong artistic skills
About Industrial Light and Magic
In 2013, ILM planted roots in Vancouver and just a year later, the company expanded into a new 30,000 square-foot studio space in Gastown. A hotbed for the creative arts, Vancouver has now grown into a hotbed for production and is a perfect location for ILM’s first Canadian studio. Executive in Charge of Production, Randal Shore, leads the world-class production team and a crew of talented veteran artists in collaboration with ILM’s other global studios to make ILM more versatile, more flexible, and more prepared than ever to take on the constantly evolving challenges in the entertainment industry.