Overview

Position Summary
Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

What You’ll Do

  • Responsible for creating original 2D and 3D content that may comprise part or all of an environment
  • Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
  • Create high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of senior level artists and Generalist Supervisors, dials in the look of the element before handing to final comp
  • Participate in team reviews of work under development
  • Mentor Apprentice and Jr. Artists and must be able to assist them with their shots
  • Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
  • Create maps in 2D and sets up basic shaders for look development
  • Create basic lighting setups in complex shaders that look convincing and render efficiently
  • Source suitable reference materials for required assets
  • Special projects as needed

What We’re Looking For

  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • Demo reel required
  • High level of problem solving or creative thinking skills
  • Must have extensive knowledge of Matte Painting techniques
  • Strong English communication skills
  • Fluent in Photoshop
  • Fluent in 3dsmax, Maya or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
  • Demonstrated ability to quickly pick up new software
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
  • Understanding 2D compositing software
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, protected veteran status or any other basis prohibited by federal, state or local law. Lucasfilm fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

About Industrial Light and Magic

Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50.