Overview

The Lead plays a very important role in the quality control and leadership of the Modeling team. The lead is responsible for communicating client notes and feedback to artists in a constructive manner. They will provide leadership to the rest of the modelers, and handle the most senior work. The will provide guidance, support and training through the quality control process. As a lead they will delegate tasks and manage individual task workload with minimal instruction. They will mentor artists and set the quality standards for completed work.

The Lead will also contribute to the overall operation and improvement of the Modeling team. This will include but will not be limited to engaging in cross-department communication, flagging/providing solutions to critical path issues, documentation, participating in interviews and participating in the buddy system for new employees. In addition, the Lead will develop new process and innovative solutions to bring the modeling team to the next level.

The Lead will be responsible for executing their own shots as well as take on difficult shots for team members in the event they need assistance.

DUTIES & RESPONSIBILITIES
Communicate the creative brief and practical references from the VFX Supervisor and Director to the Modeling team
Apply client notes to all assets with minimal guidance
Identify solutions and approaches to solve difficult assets without guidance
Communicate successes and challenges faced by the team to the Asset Supervisor
Process requests from other departments within the pipeline
Use time management skills to schedule meetings and tasks effectively
Manage time and resources to meet weekly targets
Create complex 3D organic models to be used in production
Occasionally required to work on hard surface model assets
Determine the broad technical and creative approach, in conjunction with the Asset Supervisor
Overcome technical issues (day to day problem solving) in conjunction with R&D and the Asset Supervisor
Work with the Asset Supervisor team to most effectively schedule the work, including casting the work to the strengths of the individuals in the Modeling team
Participate in bidding new projects
Mentor and help train other artists within the department
Assist members of the Modeling team to learn and grow their skills to meet their career aspirations
Receive creative feedback from the VFX Supervisor and Director, and translate those into more specific and technical notes for the Modeling team
Communicate well with all members of the Modeling, Production and Supervision teams
Promote interdepartmental collaboration
Ensure all email correspondence and scheduling is up today; responding to emails in a timely manner
Work with Modeling team, as required, to maintain continuity; as well as, support other departments (Texturing, Look Dev, etc) to ensure information is communicated up and down the pipeline
Work with R&D and the leads and supervisors of other shows to guide the overall approach to Modeling work at Image Engine
Utilize multitasking ability to work on multiple projects simultaneously
EDUCATION AND EXPERIENCE
5+ years’ experience creating high quality models for visual effects in film
Lead experience is a plus
Demonstrated proficiency in creating photo-realistic organic assets
Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium
Strong understanding of other department’s model requirements such as texturing, look development, animation and effects
Excellent attention to detail when finalizing, approving or quality controlling assets
Ability to balance quick turnaround while achieving a high degree of aesthetic quality

SKILLS AND ABILITIES
Technical skills
Understanding of supervisory best practices
Ability to train and coach artists in organic modeling techniques and best practice
Expert level experience in Maya
Experience with UV Mapping
Proficiency in Zbrush
Mari and Mudbox is preferred
Experience with LINUX/UNIX is an asset
Photoshop is desirable

Core skills
Ability to help with bidding; determine the timeframe and scope required for each project
Ability to troubleshoot and deal with competing priorities and projects
Capable of managing a team of artists; setting expectations, and managing their time
Ability to assess artist’s strengths and weaknesses to assign tasks and manage workflow
Ability to adapt quickly to new technologies and applications
Ability to teach new techniques and apply new approaches to push assets to the next level
Strong leadership skills
Excellent time management and communication skills