Overview

INTERMEDIATE ANIMATOR – Image Engine, Vancouver, BC
Contract: starting December 2015/January 2016
Project:  TBD

ABOUT IMAGE ENGINE
Well known for our work on Neill Blomkamp’s District 9, Image Engine has gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films! We are led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement at our studio.

POSITION PURPOSE
The Mid-level Animator is responsible for delivering high quality work in a quick and efficient manner. They will apply notes provided by the Animation Supervisor/Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications requested by Image Engine clients. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources.

They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will push themselves to complete shots of increasing levels of difficulty and seek feedback from Lead Animators/Animation Supervisor. They will participate in all team meetings when necessary.

DUTIES & RESPONSIBILITIES

  • Work primarily with Animation Supervisor/Leads to create convincing performances and motion of character/non-character assets
  • Animate character/non-character assets from simple to difficult with a minimum of supervision
  • Work with production and supervisor team to understand and manage schedules and shot deadlines
  • Work with animation team to maintain continuity and consistent performance within a show
  • Communicate successes and challenges faced by the team to the Animation Lead
  • Manage time and resources to meet weekly targets
  • Provide input regarding tools and interfaces to improve throughput
  • Animate dynamic, believable and appealing characters/non-character assets
  • Attend dailies, reviews, and team meetings as required
  • Accurately address critique and comments from supervisors, and ensure that revisions are completed in a timely manner

EDUCATION AND EXPERIENCE

  • 3+ years’ of experience animating character and non-character assets for VFX/feature films
  • Knowledge of traditional animation principles, acting, film production and compositional design
  • Ability to animate multiple types of character/non-character assets from simple to complex
  • Strong visual storyteller and well-versed in cinematography: camera angles, composition and continuity
  • Excellent attention to detail
  • Ability to balance quick turnaround while achieving a high degree of aesthetic quality

SKILLS AND ABILITIES
Technical skills

  • Expert level knowledge of Maya
  • A working knowledge of Motion Capture and/or Rigging is a plus
  • Ability to come up with creative and efficient rendering solutions

Core skills

  • Ability to troubleshoot and deal with competing priorities and projects
  • Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines
  • Ability to adapt quickly to new technologies and applications
  • Excellent time management and communication skills

HOW TO APPLY

Apply via our website: http://chc.tbe.taleo.net/chc02/ats/careers/jobSearch.jsp?cws=1&org=IMAGEENGINE