ABOUT IMAGE ENGINE
Well known for our work on Neill Blomkamp’s District 9, Image Engine has gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films! We are led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement at our studio.
The CG Supervisor is essential to the final delivery of high quality digital effects for our clients. The CG Supervisor will work in partnership with the VFX Supervisor to ensure the creative and technical visions of our clients are realized. The CG Supervisor will familiarize themselves will all aspects of the show, the capabilities of Image Engine’s existing tools and capabilities of the team to assess what will be required to deliver exceptional quality work for our clients.
In addition, they will identify gaps in abilities and work with the R&D Team to develop tools and approaches to ensure that the resources available meet the needs of our Artists to complete their work. They will work with the VFX Supervisor and department Leads/Supervisors assess the needs during the pre-production schedule and ensure that they have the appropriate workflow capabilities to get the job done.
In contrast to the VFX Supervisor who acts as the client facing creative Supervisor, the CG Supervisor will act as the internal facing technical Supervisor. They will provide supervision and support to various teams of artists/developers as well as delegate to department Leads/Supervisors. The CG Supervisor will provide both creative and technical problem solving approaches to their work.
The CG Supervisor will also contribute to the overall operation and improvement of Image Engine by setting and maintain Image Engine standards. This will include, but will not be limited to engaging in cross-department communication, keeping abreast of new technologies, documentation, taking part in interviews and participating in the buddy system for new employees.
DUTIES & RESPONSIBILITIES
Act as the primary technical leadership on the project
Manage the techniques used to generate and edit CG elements from asset creation to final composition
Work with Production to determine what information may be required from clients to ensure a smooth show setup
Determines technical approaches needed to achieve desired look and behaviors of the production’s assets within agreed technical pipeline
Work with R&D and Production to define future direction of technology development at Image Engine.
Work with pipeline to write, edit, install, and maintain show-specific configuration files and scripts. (Outputs configuration – dailies, videouts, color pipeline etc.)
Identifies, defines, prioritizes and oversees the implementation of tools that automate production tasks
Set up Workflow Templates (WFTs) at the show level
Provide references, recommendations or technical solutions for effective task completion
Review scope of work and assign tasks based on artist skills/abilities
Utilize effective communication skills to receive client notes and deliver instructions/feedback to the VFX Supervisor and artists
Install standardized show-level assets (such as AnimationExtras or MatchMoveExtras)
Assist the team in debugging problematic shots and assist in optimizing shots for efficiency
Evaluate artist workflow with an eye on improving productivity and automating processes
Deliver final shots that are creatively and technically excellent
Be actively involved in mentoring juniors throughout productions
Builds consensus among technology, creative and production management to create efficiencies
Serves as key technical expert on productions
EDUCATION AND EXPERIENCE
A minimum of 5 years CG experience in high-end film/tv and/or feature animation
2 years of experience as a Supervisor
Ability to set direction for a production, inspiring and motivating production staff and lead by example
Proven track record planning, implementing and running production pipelines for facility or show needs, ideally cross department
Ability to quickly understand and adapt to the existing infrastructure and pipeline, actively improving the ‘way we work’ in close collaboration with the technical supervision and support teams
Demonstrated experience teaching / mentoring coworkers
Familiarity with modern industry standard tools (Maya, Houdini, Katana, Arnold, Nuke, Shotgun etc.) as well as knowledge various disciplines and workflows involved in vfx production at different scales (commercial, tv, film, animation etc)
Familiarity with the i/o & editorial pipeline as well as understanding of colour science
Proficient utilizing modern scripting language (python, osl etc) in the context of streamlining production processes
Assess and optimize render performance to make optimal use of available renderfarm allocation
SKILLS AND ABILITIES
Ability to train and coach artists in Lighting techniques and approaches
Expert knowledge of PRMan or a RenderMan compliant renderer like 3Delight
Proven experience with Maya and Nuke
Experience with programming/scripting languages (such as python, C++, etc.) is a plus
Strong aptitude for technical workflow challenges such as directory structure, file formats, naming conventions, scripts, automation tools, automated dailies, etc.
Thorough understanding of a linear color-space workflow
Excellent eye for detail for quality control
Ability to complete bids; determine the timeframe and scope required for each project
Ability to troubleshoot and deal with competing priorities
Capable of managing a team of artists; setting expectations, and managing their time
Ability to assess Image Engine resources and talent pool to ensure workflow can be completed
Strong leadership skills
Excellent time management and communication skills
Excellent problem solver who can focus on detail, while maintaining the whole picture