Overview

Description:

Hydraulx VFX Studio is currently in search of a Senior Rigger (facial) to join its 3D team of rigging artists.

Responsibilities and Duties:

– Creating and developing fast elegant character (facial) rigs using Maya and proprietary tools.
– Working with modeling and animation departments to facilitate articulate realistic appealing characters.
– Integration of characters and rigs into the production pipeline.
– Creating User Interfaces and tools to assist animators.
– Working in partnership with R&D programmers, Animators, and Lighting TDs to ensure shots are delivered to the very highest standard.
– Providing support to character rigs throughout production.
– Developing long-term strategies to automate character production.
Qualifications:

– Minimum 3 years work experience in feature film/broadcast VFX production.
– Solid knowledge of rigging(facial) systems.
– Comprehensive knowledge of Maya.
– Provide reel demonstrating both control systems and complex deformations.
– Solid time and project management skills.
– Accessibility and willingness to collaborate is a must.
– Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering.
– Working knowledge of Mel ,Python and C++.

How to apply:
– Please submit your resume and demo reels (e.g. student work, personal work or project work).
– Please include rate history and availability.
– Please attach your resume and links to your demo reel.
– Please ensure there is a detailed description of  your work in particular with your demo reel.

* Please note, due to a high volume of applications, we cannot respond to every applicant.

Job Location:
Vancouver, BC

*Must be a BC resident, and must be eligible to work in Canada

About Hydraulx VFX Ltd

We hold to two basic tenets: hire the best artists, and keep them armed with the latest tools and technology available.

The result is a highly efficient team of talented artists and consistently groundbreaking work in a broad range of applications. With less of the bureaucracy of larger companies, and a core group of in-house talent (producers, programmers, photographers & designers), we decrease overhead while increasing project flexibility.