Reports To: Head of 3D
Terms of Employment: Project based
Salary: Subject to experience
Contact Information: firstname.lastname@example.org
Key Purpose of Role:
FX Technical Directors gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also Maya – and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
Main Responsibilities and Duties:
Use an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems.
Create bespoke effects setups to fulfil client briefs.
Produce test and often final renders of FX elements for a shot.
Create working test composites for review by the supervision team.
Work in partnership with lighters & compositors to ensure shots are delivered to the very highest standard.
Stay on schedule and meet deadlines whilst maintaining the highest quality of work.
Experience and Skills:
Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering.
An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
Experience in live action FX work preferred.
Extensive knowledge of Houdini and/or Maya (Python, Hscript or Mel knowledge a plus).
Familiarity with pipeline issues and problem solving.
A good general TD background is desirable.
Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process.
Strong understanding of linux/ unix based operating systems.
At least 3 years experience in feature films. Experience in other areas of visual effects (TV, Games) will also be taken into account.
Good communication and organizational skills.
Creative problem solver and good attention to detail.
Ability to work well under pressure and meet deadlines, whilst maintaining high quality results.
Ability to work as part of a team as well as alone.
Ability to work with little supervision.
Flexibility and adaptability.
About Double Negative
Multi-award-winning Double Negative (Dneg) is one of the world's leading providers of visual effects for Film with facilities in London, Singapore and Vancouver.
Over the past 12 months, Double Negative has completed work on shows including Interstellar (for which we picked up our second Academy Award® and third BAFTA), Avengers: Age of Ultron, Mission Impossible: Rogue Nation, Ant-man, Terminator: Genisys, In The Heart of The Sea and Spectre. Shows currently in production include Star Trek: Beyond, Fantastic Beasts, Alice: Through the Looking Glass, Assassin’s Creed, Huntsman and Miss Peregrine’s Home for Peculiar Children.