Overview

Effects Artist – CoSA VFX

The Effects Artist at CoSA VFX works to create photoreal FX for immediate feedback from CG Supervisors, VFX Supervisors, FX Supervisors and Clients.  This role is a key component and ensures the latest and greatest FX visuals for on-set decision making. Top-level FX skills, collaboration within a team, and creative problem-solving are a must.

Key Responsibilities:

·       Be able to work with the Global Head of CG, CG Supervisors and FX Supervisors to determine the best possible technical and creative approaches to ensure timely completion of effects.

·       Take ownership of a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.) using various. techniques in Houdini.

·       Serve as an active participant in team art discussions, critiques, and reviews.

·       Research and collect reference to help guide the look of VFX.

·       Work within the established art styles of our wide-range of Episodic TV.

 

Experience:

Minimum of 4 years experience in film, cinematics, games, or equivalent education/work experience

Requirements:

·       Proven production experience crafting eye-catching FX using Houdini on multiple high end VFX Episodic or Feature Films

·       Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering

·       Python and Hscript knowledge.  VEX Scripts and C++ programming experience a plus

·       Ability to adapt to various art styles and willingness to lean new skills and techniques

·       Excellent organizational and communication skills

·       Ability to multi-task, set priorities and problem solve

·       Team Player with an openness for collaboration

·       Calm under pressure and production deadlines

Pluses:

·       Experience creating procedural shaders using various shader languages.

·       Ability to build FX concept art.

·       Compositing experience with Nuke.

·       Bachelor’s Degree or equivalent degree in Computer Science, Visualization or Animation

·       Knowledge of Ftrack or other production shot tracking software

·       Knowledge of one or more renderers commonly used in production: Vray, Redshift, Mantra

Please submit a cover letter and reel as part of your application.

Applications without a reel will not be considered

Application email: recruitment-yvr@cosavfx.com.

For more information: www.cosavfx.com