Overview

Role & Responsibilities

  • Cover a wide range of styles from stylistic to photorealistic
  • Shader and texture development will be based heavily on reference artwork, paint overs and look development from the Art Department
  • Maintain quality and continuity while developing shaders that support art direction
  • Harness tools and technology expertise to ensure all resources are being used most effectively
  • Ensure efficiency on all ends by linking performance, consistency, and workflow
  • Work effectively and efficiently to meet tight deadlines

Qualifications

  • 2 + years of experience using Maya, Substance, Photoshop, Z-Brush, Mudbox or equivalent
  • 1+ years of shader development for Unreal or unity
  • Clear understanding of UV’s and texture Layout
  • Experience with developing and compiling shaders within Unreal
  • A foundation in environment art, animation or coding
  • Understanding of lighting, particle systems, post-processes, material setup and general workflows inside Unreal Engine
  • Experience with writing scripting languages is an asset

About Bron Studios

Founded by husband and wife team, Aaron Gilbert and Brenda Gilbert, BRON Digital is a state-of-the-art virtual production and service company, that utilizes the Unreal Engine to develop and produce long-form animation for series television, short-form content, and motion pictures. This division leverages BRON’s extensive experience producing traditional CGI animation to apply and adapt the best practices of linear animation pipelines and marry those with Unreal Engine centered, virtual production workflows. The move allows BRON to broaden and expand its production and produce high quality content with much faster turnarounds.