Overview

Role & Responsibilities

  • Be proficient on a broad mix of character-related disciplines such as modelling, texturing and shading
  • Model and texture high- and low-resolution assets using 3DS Max/Maya, ZBrush, Substance, and Photoshop
  • Provide rigging and look dev ready assets that meet the technical requirements of the production pipeline
  • Research new shader development techniques
  • Texture characters in a range of styles from stylized to photorealistic
  • Prepare assets for physical simulations such as cloth, and hair
  • Strong knowledge of the latest industry standard tools, workflows, and techniques
  • Optimize models and textures to meet the specifications set by the Lead Artist
  • Maintain the quality and continuity of the art direction
  • Solve department problems and set best practices with the team lead
  • Effectively and proactively communicate issues with colleagues and openly adapt your work to the show’s notes and direction
  • Work with the Production Department to meet project deadlines and milestones, including assets deliveries weekly quotas, as set by project leads and the production department
  • Use proprietary pipeline tools to ensure each asset meets technical standards

Qualifications

  • 2+ years of shader development experience in games or film industry
  • 2+ years of experience using Maya, Substance Pro, Photoshop, Z-Brush or equivalents
  • 2 + years of shader development in Unreal Engine
  • High proficiency modelling in Maya and Zbrush
  • Extensive anatomical knowledge
  • Extensive knowledge of shaders, physics and other character related developments
  • Expert understanding and attention to detail in all aspects of UV’s and shading, texturing and look development
  • Understanding of color theory and how lighting affects color
  • Good understanding of rigging & animation are a plus
  • Must be able to work in a collaborative and team-based environment
  • Excellent time management skills and ability to meet team deadlines
  • Able to follow supervisor/leads instructions, ensuring assets and shots created are organized and optimized
  • Ability to communicate creative and technical ideas
  • Excellent visual skills and high attention to detail

About Bron Studios

Founded by husband and wife team, Aaron Gilbert and Brenda Gilbert, BRON Digital is a state-of-the-art virtual production and service company, that utilizes the Unreal Engine to develop and produce long-form animation for series television, short-form content, and motion pictures. This division leverages BRON’s extensive experience producing traditional CGI animation to apply and adapt the best practices of linear animation pipelines and marry those with Unreal Engine centered, virtual production workflows. The move allows BRON to broaden and expand its production and produce high quality content with much faster turnarounds.